That's changed in Golarion, but it's a bit confusing since the implication is that you can teleport as far as you want with greater teleport. Sure, there were other planets, but that wasn't really a strong element of game play in the majority of D&D adventures, and it certainly wasn't an expectation in the core rules for D&D. Teleport has a built in range limitation, but greater teleport was classically set up as "unlimited" but WITHOUT the idea that there are other planets in the universe, really, to teleport to. In pretty much all D&D type settings, there wasn't really a well-supported planetary element. Then a part of their adventure would include finding such a device that could bring them back home, or learning the secret of its construction. Thus these amulets allow one-way travel between worlds they would probably be sent back and forth and traded between powerful magicians, and a lower level party could get to another world if they bought or found one, or were perhaps given one by a mysterious patron. A magician with greater teleport could perhaps make a device that when destroyed causes a teleport effect with a destination of the planet on which it was made. They might be smaller than Shantaks, who prey on them.Ģ. There ought to be another creature that can do the same thing - such creatures would probably be Lawful Neutral and would be willing to take passengers - for a fee. Shantaks can take you but they are Chaotic Evil and are more likely to abandon you mid-flight. Here's some other ideas if you want there to be more interplanetary travel in your games:ġ. ![]() Just as greater teleport reduces error from teleport, interplanetary teleport could reduce the error from greater teleport.Īs far as the Moonscar goes, teleporting into the wrong spot is not something that you want to happen when going there. I would have been inclined to allow greater teleport to work but with a much greater chance of error. However, I would certainly get more out of the setting if that were so. The setting would need to be rewritten somewhat if people were coming from and going to other worlds on any kind of regular basis. Aside from the weirdness in Numeria there hasn't really been much in the way of visitors from other worlds, and culturally these visitors have not made an impact at all. On the other hand, the Golarion setting was written without much reference to other worlds. ![]() Considering that many of the planets in Distant Worlds would be suitable adventure sites for parties of low to medium level it is kind of a shame that these areas are inaccessible until your party is at ultra-high level. It all depends on how easy you want interplanetary travel to be in your game. ![]() I would have preferred interplanetary teleport to be 8th level so it could be simulated through a wish (though that would get expensive).
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